Universal Design for Learning and Differentiated Instruction

Address Affective learning by providing multiple means of engagement
  • Differentiate instruction by modifying the process.
Address Strategic learning by providing multiple means of expression
  • Differentiate instruction by modifying the product.
Address Recognition learning by providing multiple means of representations
  • Differentiate instruction by modifying the content.

Integration of Technology:

Affective Learning & Engagement

Offer Choices of content, tools and engagement: Choose realistic topics of interest to embed the learning material &
Allow student to choose tools to explore topic- apps, web, video
Provide adjustable levels of challenge: Web sites or apps that offer same content at different levels of challenge
Offer a choice of rewards: Build awareness of accomplishment and progress within technology programs
Offer a choice of learning context: Allow students to choose method of technology to use

Recognition Learning & Representation

Provide Multiple Examples: Variety of web sites to demonstrate & Pictures from free clip art
Highlight Critical Features: Word processors to highlight critical words & Presentation tools to animate concepts
Provide Multiple Media and Formats: Books on tape, eBooks, Digital text, Charts, graphs, images to support text
Support Background Knowledge: Digital background support & Links to support information

Strategic Learning & Expression

Provide Flexible Models of skilled performance: Examples and not-examples with images, video, live or taped demonstrations
Provide opportunities to practice with supports: Scaffold learning with text-to-speech, word prediction, layered Web sites
Provide ongoing, relevant feedback: Text-to-speech to listen to own writing, videotape of skill performance, Online feedback from peers or mentor
Offer flexible opportunities for expression of demonstrating a skill: Create web pages, poster, presentation, Indicate understanding of WHY to learn

Technology to Support Instruction based on Designing instruction from Chapter 6 Teaching every Student in the Digital Age (Rose & Meyer, 2002)